Weapons

Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a Katana or a Shuriken, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring and on Missions.

The Weapons tables show the most common weapons used in the world of Naruto, their price and the damage they deal when they hit, and any special properties they possess.

Every weapon is classified as a Simple Melee Weapon, Simple Ranged Weapon, Martial Melee Weapon, Martial Ranged Weapon.

A Melee Weapon is used to attack a target within 5 feet of you, whereas a Ranged Weapon is used to attack a target at a distance.

Weapon Proficiency

Your Clan, class, and feats can grant you proficiency with certain weapons or categories of weapons.

The three categories are Simple, Martial, and Exotic. Most people can use simple weapons, which are commonly seen in the hands of the unspecialized, with proficiency. Martial weapons, including Katana’s, Tonfa & Chakrams require more specialized training to use effectively. Exotic Weapons include technologically advanced or different weapons such as firearms, or unusual variations of traditional melee weapons.

Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.

Improvised Weapons

Sometimes characters don’t have their weapons and have to attack with whatever is close at hand.

An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead enemy. In many cases, an improvised weapon is similar to an actual weapon and can be treated as such.

At the GM’s discretion, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.

Ammunition Die

Instead of tracking each individual Kunai, Shuriken, arrow, bolts etc. you take a D8- this is your Ammunition die. Roll it whenever you use a weapon or a Jutsu with a weapon, with
the ammunition trait: if you roll a 1 or a 2, the die gets one size smaller. If you’re down to one piece of ammunition and you use it, that’s it-it’s all gone! Remove it from your inventory. (This only counts for ranged attacks, not melee)

D8 -> D6 -> D4 -> 1

Replenishing Ammunition

To increase your ammunition die, you can recover ammo from the environment or buy additional ammunition.

  • Buying ammunition gives you a full D8 Ammunition die.
  • If you choose to recover ammo from the environment you increase your ammunition die by one step.
Ammunition (1 Stack) Bulk Cost
Arrows 2 25 Ryo
Blowgun Needles 1 10 Ryo
Crossbow Bolts 2 25 Ryo
Kunai 2 10 Ryo
Senbon Needles 1 15 Ryo
Shuriken 2 25 Ryo

Weapon Properties

Simple Melee Weapons

Weapon Cost Damage Damage Type Weapon Properties Weapon Group Bulk
Kunai 10 Ryo 1d4 Piercing Thrown (30/60), Light, Finesse, Multiattack, Ammunition Thrown/Ammunition 2
Hand Axe 10 Ryo 1d6 Slashing Thrown (20/60), Light Thrown 2
Sai 20 Ryo 1d4 Piercing Thrown (20/60), Light, Finesse, Disarm Blade/Thrown 1
Tanto (Shortsword) 10 Ryo 1d6 Piercing Light, Finesse, Deadly, Flexible (Slashing, d4) Blade 2
Kama (Hand Scythe) 10 Ryo 1d4 Slashing Light, Finesse, Critical, Tactical, Multiattack Blade 1
Gunsen 10 Ryo 1d4 Slashing Deadly, Light, Finesse, Hidden Blade 1
Quarterstaff 10 Ryo 1d6 Bludgeoning Versatile (1d8), Blocking Polearm 2
Spear 10 Ryo 1d6 Piercing Versatile (1d8), Reach 1 Polearm 2
Weighted Chain 10 Ryo 1d4 Bludgeoning Reach 2, Grapple, Trip, Two-Handed, Multiattack Flail 2
Kusarigama (Chained Hand Scythe) 10 Ryo 2d4 Slashing Reach 1, Grapple, Finesse, Tactical, Two-Handed, Double, Winding Flail 2
Tekko (Knuckle Dusters) 20 Ryo - Bludgeoning Unarmed, Grapple, Double Power 2

Simple Ranged Weapons

Weapon Cost Damage Damage Type Weapon Properties Weapon Group Bulk
Senbon 15 Ryo 1d4 Piercing Thrown (30/60), Multiattack, Ammunition Thrown/Ammunition 1
Shortbow 20 Ryo 1d6 Piercing Range (60/180), Two-Handed, Finesse, Ammunition Ammunition 2
Shuriken 10 Ryo 1d4 Slashing Thrown (30/120), Multiattack, Ammunition Thrown/Ammunition 2
Sling 5 Ryo 1d4 Bludgeoning Range (30/120), Ammunition Ammunition 1
Light Crossbow 20 Ryo 1d8 Piercing Range (60/120), Two-Handed, Ammunition Ammunition 2
Bola 5 Ryo 1d4 Bludgeoning Thrown, Range (30/60), Trip, Ammunition Ammunition 1

Martial Melee Weapons

Weapon Cost Damage Damage Type Weapon Properties Weapon Group Bulk
Broadsword 20 Ryo 1d6 Slashing Light, Finesse, Disarming Blade 2
Iron Claw 20 Ryo - Slashing Unarmed, Finesse, Critical, Double Blade 1
Tachi 40 Ryo 1d8 Slashing Versatile (1d10), Deadly Blade 2
Katana 30 Ryo 1d8 Slashing Deadly, Finesse Blade 2
Odachi 80 Ryo 2d6 Slashing Critical, Heavy, Two-Handed Blade 3
Knuckle Blades 20 Ryo 1d6 Slashing Light, Finesse, Hidden Blade 1
Hidden Blade 20 Ryo 1d4 Piercing Deadly, Lethal 5 Blade 1
Chained Spear 20 Ryo 1d10 Piercing Reach 1, Trip, Grapple Flail 3
Chigiriki 25 Ryo 1d8 Piercing Reach 1, Trip, Disarm, Finesse Flail 2
Whip 20 Ryo 1d6 Slashing Reach 2, Trip, Finesse, Winding Flail 1
Battle Wire 20 Ryo 1d4 Slashing Reach 2, Trip, Grapple, Finesse, Special* Flail 1
Naginata 40 Ryo 1d10 Slashing Reach 1, Heavy, Trip, Two-Handed, Flexible (Bludgeoning, d8) Polearm 3
Sasumata 40 Ryo 1d10 Slashing Reach 1, Grapple, Two-Handed Polearm 3
Great Axe 40 Ryo 1d12 Slashing Deadly, Heavy, Two-Handed Polearm 3
Scythe 40 Ryo 1d8 Slashing Reach 1, Deadly, Heavy, Two-Handed Polearm 3
Tinbe Rochin 15 Ryo 1d6 Piercing Blocking, Two-Handed Polearm 2
Yari 40 Ryo 3d4 Piercing Reach 1, Heavy, Two-Handed Polearm 3
Hooked Lance 40 Ryo 1d10 Piercing Reach 1, Two-Handed Polearm 3
Tetsubo 40 Ryo 1d10 Bludgeoning Deadly 2, Heavy, Versatile (1d12) Power 3
Tonfa 20 Ryo 1d6 Bludgeoning Light, Blocking, Hidden, Trip, Multiattack Power 2
War Club 40 Ryo 1d8 Bludgeoning Reach 1, Heavy Power 3
Nunchaku 20 Ryo 1d6 Bludgeoning Light, Disarm, Multiattack, Winding Power 2
Combat Bracers 20 Ryo - Bludgeoning Unarmed, Disarm, Double Power 1
Jitte 20 Ryo 1d4 Bludgeoning Light, Blocking, Disarm Power 1
Gunbai Fan 40 Ryo 1d6 Bludgeoning Blocking, Two-Handed Power 3
Kanabo 30 Ryo 1d10 Bludgeoning Critical, Heavy, Two-Handed Power 2
Otsuchi Hammer 40 Ryo 3d4 Bludgeoning Heavy, Two-Handed Power 2

Martial Ranged Weapons

Weapon Cost Damage Damage Type Weapon Properties Weapon Group Bulk
Chakram 40 Ryo 1d6 Slashing Thrown (30/60), Light, Returning Thrown 2
Monster Chakram 40 Ryo 1d10 Slashing Thrown (60/120), Two-Handed, Returning Thrown 3
Fuma-Shuriken 20 Ryo 1d8 Slashing Thrown (60/120), Hidden, Returning Thrown 2
Monster Shuriken 40 Ryo 1d12 Slashing Thrown (40/80), Heavy, Two-Handed, Returning Thrown 3
Torinawa 5 Ryo 1d4 Bludgeoning Thrown (20/40), Grapple Thrown 1
Boomerang 25 Ryo 1d6 Bludgeoning Thrown (60/90), Versatile (1d8), Returning Thrown 1
Monster Boomerang 50 Ryo 1d10 Bludgeoning Thrown (90/120), Two-Handed, Heavy, Returning Thrown 1
Longbow 40 Ryo 1d8 Piercing Range (120/180), Finesse, Two-Handed, Ammunition Ammunition 3
Hand Crossbow 20 Ryo 1d6 Piercing Range (30/120), Light, Loading, Ammunition Ammunition 2
Heavy Crossbow 40 Ryo 1d10 Piercing Range (30/120), Heavy, Finesse, Loading, Ammunition Ammunition 3
Blowgun 20 Ryo 1d4 Piercing Range (25/100), Ammunition Ammunition 1

Exotic Melee Weapons

Weapon Cost Damage Damage Type Weapon Properties Weapon Group Bulk
Sansetsukon (3-Section Staff) 100 Ryo 1d10 Bludgeoning Reach 1, Disarm, Trip, Two-Handed, Finesse, Winding Power 2
Triple-Bladed Scythe 100 Ryo 1d12 Slashing Reach 2, Deadly 2, Two-Handed, Winding Polearm 2
Cleaver Sword 100 Ryo 1d8 Slashing Finesse, Critical, Deadly Blade 2
Triple Katar 100 Ryo 1d6 Piercing Unarmed, Light, Blocking, Hidden Blade 2
Urumi 100 Ryo 1d8 Slashing Reach 1, Finesse, Disarm, Trip, Grapple, Winding Blade 2
Chokuto 20 Ryo 1d8 Slashing/Piercing Finesse, Critical, Lethal 2 Blade 3

Exotic Ranged Weapons

Weapon Cost Damage Damage Type Weapon Properties Weapon Group Bulk
Matchlock Pistol 200 Ryo 3d6 Piercing Range (15/60), Light, Loading, Ammunition, Volatile 3 Ammunition 2
Matchlock Rifle 250 Ryo 3d8 Piercing Range (60/150) Loading, Two-Handed, Ammunition, Volatile 4 Ammunition 2
Hiya Taihou 500 Ryo 6d6 Fire Range (60/150), Loading, Two-Handed, Ammunition, Volatile 5 Ammunition 3
Combat Scroll 250 Ryo 1d8 Variable Range (30/90), Evocation - 1
Giant Combat Scroll 500 Ryo 1d12 Variable Range (60/180), Evocation, Two-Handed - 3
Ballistic Kunai Gun 300 Ryo 3d6 Piercing Range (30/60), Loading, Ammunition, Multiattack, Volatile 3 Ammunition 2
Ballistic Shuriken Rifle 500 Ryo 3d8 Slashing Range (120), Loading, Two-Handed, Ammunition, Multiattack, Volatile 5 Ammunition 3
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