Armor

The different Countries of Naruto are a vast tapestry made up of many different cultures, each with its own cultural influence on technology. For this reason, Shinobi have access to a variety of armor types, ranging from basic Padded Armor to Shinobi Battle Armor with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor.

Armor Proficiency

Anyone can put on a suit of armor. Only those proficient in the armor’s use know how to wear it effectively, however.

Your class gives you proficiency with certain types of armor. Wearing armor that you are proficient in grants you the armors, Armor Bonus, any potential Dexterity Bonus as well as half of your Proficiency Bonus (Rounded down) to your AC Calculation.

If you wear armor that you lack proficiency with, you have disadvantage on any skill check, saving throw, or attack roll that involves Strength or Dexterity, and Ninjutsu, Taijutsu, or Genjutsu Cast.

Armor Bonus

Armor protects its wearer from attacks. The armor you wear determines your Armor Bonus.

AC is determined by 10 + Armor Bonus + Dexterity + Half Proficiency (Rounded Down).

Armor Effect

Different Mundane armors provide additional benefits or penalties to wearing them, such as Bonuses or Penalties to skill checks.

Each of these armors hold their own benefits or penalties.

Armor Cost Armor Type Bulk Armor Bonus Dex Bonus Armor Effect
Light Armor
Padded Armor 25 Ryo Light Armor 3 +1 Full Modifier -
Leather Armor 50 Ryo Light Armor 3 +2 Full Modifier -
Studded Leather 100 Ryo Light Armor 3 +3 Full Modifier 1d4 Bonus to Acrobatics
Medium Armor
Combat Jacket 200 Ryo Medium Armor 6 +4 Dex Modifier (Max 2) -
Armored Combat Jacket 350 Ryo Medium Armor 6 +4 Dex Modifier (Max 2) 1d4 Penalty to Stealth *B/P/S Damage is reduced by 3
Chunin Jacket 500 Ryo Medium Armor 6 +5 Dex Modifier (Max 2) -
Reinforced Chunin Jacket 700 Ryo Medium Armor 6 +5 Dex Modifier (Max 2) 1d4 Bonus to Persuasion *B/P/S Damage is reduced by 5
Heavy Armor
Flak Jacket 750 Ryo Heavy Armor 9 +6 - Disadvantage on Stealth
Armored Flak Jacket 1000 Ryo Heavy Armor 9 +6 - Disadvantage on Stealth *B/P/S Damage is reduced by 5
Battle Armor 1250 Ryo Heavy Armor 9 +7 - Disadvantage on Stealth
Shinobi Battle Armor 1500 Ryo Heavy Armor 9 +8 - +3 Bulk Limit *B/P/S Damage is reduced by 7 Requires Str 14
Jonin Jacket 1750 Ryo Heavy Armor 9 +9 - 1d6 Bonus to Intimidation
Armored Jonin Jacket 2000 Ryo Heavy Armor 9 +9 - 1d6 Bonus to Intimidation *B/P/S Damage is reduced by 8 Requires Str 14
Ronin Armor 2250 Ryo Heavy Armor 9 +10 - *B/P/S Damage is reduced by 8 Requires Str 16
Samurai Armor 2500 Ryo Heavy Armor 9 +10 - Disadvantage on Stealth *B/P/S Damage is reduced by 10 Requires Str 16
*B/P/S - Bludgeoning, Piercing, Slashing
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